Fauna

From No Man's Sky Discoveries
(Redirected from Creature)

The term Fauna includes all non-humanoid animals. The term is also used when describing creatures of a particular world or ecosystem. Compare with flora which is similarly used to describe plants.

See Classification for descriptions of the different kinds of fauna existing in the NMS universe.

See Archetype for a list of planetary archetypes, which determines each world's selection of creatures.

See the Universal Fauna Records for listings of all extraordinary fauna documented on NMS Disco.

Genders

Biological creatures in the No Man's Sky universe can be one of 16 genders. Robotic creatures can be one of 9 different genders. The game code refers to them as the creature's sex.

All species of each class have two distinct genders, although aquatic and flying fauna always have one gender which is encountered much more frequently.

The following sequence is taken from the game data.

Sequence Sex Sex (Robot)
1. Male Electronic
2. Female Virtual
3. Exotic Uninitialised
4. Unknown Unmeasurable
5. Indeterminate Circular
6. Asymmetric Non-boolean
7. Non-uniform Mutable
8. Symmetric Asynchronous
9. Rational Non-Euclidean
10. Vectorised
11. Prime
12. Alpha
13. Radical
14. Asymptotic
15. Orthogonal
16. None

Age

Creatures can be found having one of ten different ages. Individuals of the same species can be found having a variety of different ages.

The following sequence is taken from the game data.

Sequence Age
1. Infant
2. Young
3. Juvenile
4. Adult
5. Mature
6. Elderly
7. Indeterminate
8. Constant
9. Fluctuating
10. Perpetual

Diets

Fauna can have one of several different dietary classifications. Terrestrial, flying, and underground species can be herbivores, omnivores, or carnivores. Aquatic species are divided into two dietary classifications, predatory and nonpredatory.

The following sequence is taken from the game data.

Sequence Herbivore Omnivore Carnivore FishDiet PredFishDiet Robot Sandworm
1. Vegetation Scavenged scraps Carnivorous Marine snow Other fish Pure Silicon Unpleasant liquid
2. Foliage Insects and grubs Meat-eater Chemosynthesis Cannibalism Siphoned Data Lost starships
3. Small trees Worms Hypnotises prey Vented minerals Marine eggs Nanite Clusters Many Sentinels
4. Rotting fruit Anything Crunches bones Plankton Turtles Recycled Heat Rubble
5. Fresh leaves Faeces Blood-drinker Seaweed Shellfish Cosmic Rays Minerals
6. Plant roots Birds Liquidised organs Deepwater algae Drifting carcasses Decaying Atoms Magma
7. Digs for tubers Scavenged remains Extracts bone marrow Small crustaceans Bones Random Mostly Sand
8. Grass Partially-digested meat Organs Rotten wood Hunts squid Interlopers Other gargantuans
9. Foraged nuts Eggs Raw meat Decayed plant life Brined organs Horrific Eggs
10. Collects seeds Steals from others Flesh-eater Marine detritus Salinated flesh Layers of teeth
11. Nibbles at shoots Venom Urchins Hypercarnivore Algal particulates Brains Freighter components
12. Tall grasses Foraged leftovers Brain matter Coral Blood Planetary beacon
13. Cave marrow Small animals Sinew Living sponges Gelatinous chunks Consumed waypoints
14. Mordite roots Old bones Fresh meat Deepwater spores Wasteflesh Entire trade outpost
15. Faecium* Mordite Corpses Nibbles at moss Several Gek
16. Mostly rocks Putrefied meat Hydrothermal minerals Sentinal Walkers
17. Di-hydrogen crystals Cannibal Water filtration
18. Processes dirt Offal Drifting plants
19. Oxide elements Removed hearts Silicates
20. Absorbed nutrients Small animals High in calcium
21. %BIOME_PLANT% Other carnivores Water vines
22. %BIOME_PLANT% Large mammals Kelp sacs
23. %BIOME_PLANT% Flesh chunks Nutritious water weeds
24. %BIOME_PLANT% Meat chunks
25. %BIOME_PLANT% Coagulated blood
26. %BIOME_PLANT% %BIOME_MEAT%
27. NipNip buds %BIOME_MEAT%
28. Gravitino balls %BIOME_MEAT%
29. Stinging leaves
30. Algae
31. Flowers
32. Petals
33. Nectar
34. Pollen

Note: Herbivore 15 has two alternatives. Alt1 is Coprite and Alt2 is Well-Matured Dung.

Height and Weight

Fauna can all be measured by their height and weight. Height measures how tall a species is in meters (m), while Weight measures how heavy they are in kilograms (kg).

Most species can be found having a range of both height and weight, with up to three different possible measurements for each, as each of their two genders and their entry in the Discoveries tab will each usually be different.

Megafauna

The term Megafauna is used by players to describe larger species. Megafauna can be easily identified as the ground will shake as they walk nearby. Only ground species can grow large enough to be considered megafauna.

Creature Tiers

Each class has a different range for possible creature size. Tiers are a way to standardize all species to each other for determining how rare a particular creature's size may be. Tier 1 creatures are species which are the largest/smallest examples of their classes and are the rarest. Lower tiers are each much more common. See Creature Tier for more information.

Ecosystems

Fauna can be found in one of four ecosystems. Each species is linked to a single ecosystem and will only travel between them on accident. Viewing a creature's entry in the Discoveries tab will list which ecosystem they belong to.

  • Ground - Terrestrial species are the most varied, including cows, deer, cats, rodents, spiders, and beetles. Low hovering species are also considered part of this ecosystem, including floating spiders, floating cows, and butterflies. All worlds with life will have ground species. While not considered fauna as they are not alive, sentinels spawn in the ground ecosystem and are able to cross into others as they explore.
  • Flying - Aerial species include birds, flying lizards, and flying snakes. All worlds with fauna will have at least a couple of flying species present.
  • Underwater - Aquatic species include fish, predatory fish, jellyfish, crabs, swimming cows, and swimming rodents. Only worlds labeled as Water Worlds will have aquatic species present.
  • Underground - Subterranean species are limited to cave spiders, blobs, and rodents. While considered to be the same class as their aboveground counterparts, those found underground are limited to smaller sizes. Underground species are not present on every world and seem limited to those with extensive cavern networks.

Diurnal/Nocturnal/Cathemeral Activity

Diurnal species are those primarily active during the day, Nocturnal species are those which are primarily active during the night, and Cathemeral species are those equally active at all hours of the day. In the No Man's Sky universe, the vast majority of creatures are diurnal, with most much less active during the night, if at all. Cathemeral activity is the next most common. Few species are nocturnal, with most that are being predatory. The only fully nocturnal species are found on prehistoric themed worlds, specifically the passive cats and some of the trexes found there.

Flying creatures are mostly diurnal with a few species being cathemeral; while a few are mildly active at night, none are considered nocturnal. All underwater and underground species are cathemeral.

Behaviour

Creature Behaviour, referred to as Temperament in the game code, determines how species interact with each other and players. Terrestrial fauna can be in one of four general behaviour categories: Predator, Player Predator, Prey or Passive. Birds, butterflies, fish, and fish predators all have their own unique behavior categories.

The following sequence is taken from the game data.

Sequence Predator Player Predator Prey Passive Bird Fish Fish Predator Butterfly Robot
1. Careful hunter Dangerous Watchful Long-distance migration Flighty Instinctive Smells blood Transcendent 01100001 01101110 01100111 01110010 01111001 (angry)
2. Patient hunter Wildly aggressive Nervous Nomadic Collects shiny objects Desperate Silent stalker Self-aware 01110011 01100001 01100100 (sad)
3. Cautious Vicious Skittish Remembers faces Builds large nests Food-seeking Never sleeps Desperate 01100001 01101100 01101111 01101110 01100101 (alone)
4. Impulsive Cruel Timid Submissive Easily scared Mate-seeking Aggressive Food-seeking 01101000 01100101 01101100 01110000 (help)
5. Reckless Hyperviolent Shy Highly intelligent Migratory Ever-moving Hostile Mate-seeking 01100110 01110010 01101001 01100101 01101110 01100100 (friend)
6. Aggressive Excited by violence Highly observant Passive Highly observant Never sleeps Ambush predation Flighty 01110111 01100001 01101001 01110100 (wait)
7. Unafraid Angry Slow grazer Docile Easily startled Melancholy Shoots neurotoxic spines Skittish 01101000 01110101 01101110 01110100 (hunt)
8. Cold-blooded Easily enraged Tends plants Unafraid Very cautious Lonely Strikes from below Hungry 01101011 01101001 01101100 01101100 (kill)
9. Does not fear death Warlike Seeks company Wise Sings at dusk Observant Pack hunter Afraid 01100110 01100001 01101001 01101100 (fail)
10. Intelligent Apex predator Wary Prudent Wise Easily scared Lone predator Instinctive
11. Calm Easily startled Far-sighted Long-sighted Migratory Angry
12. Enjoys the hunt Vigilant Always foraging Ever-moving Drifts on currents Threatening
13. Bold Inattentive Methodical Cautious Deep-diving
14. Stalks prey for days Constantly moving Friendly Intelligent Seeks cold
15. Unpredictable Hasty Cheerful Unpredictable Seeks warmth
16. Fidgety Gentle Bioelectric Defenses
17. Anxious Peaceful Can inflate quickly
18. Lost
19. Haunted by unheard sound
20. Uses sonar
21. Effectively blind
22. Pressure sensitive
23. Photophobic
24. Only sees up
25. Chromatophoric
26. Forms schools
27. Frequent shoaling

Divergent Species

Divergent Species are a type of species in No Man's Sky which, when scanned, do not count towards the total number of species discovered on a planet. These creatures are believed to be a glitch of the original scanned fauna, creating a variant version of the original species. They will have the same statistics and appearance as the species it originated from, only differing in their preferred bait and species name. Viewing opposing genders via visor or in the Discoveries tab may give the illusion of one having a different height, weight, or appearance, but the same genders of each variant will match. In rare circumstances, one may have a slightly different coloration or head ornamentation. It is currently unknown what triggers one to appear, although exploring in multiplayer groups seems to increase their frequency.

Example Fauna

Image Name World System Region Galaxy Sp
A. Airchcifia Midallenn A27 Hutracey VII Rorskyanh Euclid  
A. Allicleium Ixsto Gamma Niahao-Jumno Rungka Mass Euclid  
A. Ambydatateus Hostul II Hungdu-Yom Rungka Mass Euclid  
A. Ambykannera Aideobau W11 Govidiva Rungka Mass Euclid  
A. Ambykannera Aideobau W11 Govidiva Rungka Mass Euclid  
A. Apisikinoe Jarn mid'Kynligr thri-Raud Daclivun Spur Euclid  
A. Bearruillae Wiscidru Gwendenet Rungka Mass Euclid  
A. Beecehskyuvia Lophid Minor Asitys Shebkau Ezdaranit  
A. Beetdragus Svart-Sol mid'Ofroer Orcangca XIV Heyllia Euclid  
A. Beetsiceae Ussim Kenzho XIII Rungka Mass Euclid  

Adding new fauna discoveries

New fauna discoveries can be added using the Creature Form.

Additional information

  • The gender and age sequences were extracted from the 2.44 version of NMS_LOC1_ENGLISH.MBIN game file by pc player Ertosi.
  • The diet and temperament sequences were extracted from the 2.44 version of NMS_LOC4_ENGLISH.MBIN game file by pc player Ertosi.
  • The robotic gender, diet, and behavior sequences were extracted from the 3.00 version of NMS_LOC6_ENGLISH.MBIN game file by pc player Ertosi, and was first added to NMS with the Origins update.
  • The Sandworm diet sequence was extracted from the 3.00 version of NMS_LOC6_ENGLISH.MBIN file by pc player Ertosi, and was first added to NMS with the Origins update.
  • The most fauna slots a world could theoretically have would be 19 (950 ). To score that high, a world would need the Busy Ground Theme which has 8 ground creatures, a full Underground ecosystem with all 3 possible spawns, a full Underwater ecosystem which passed the 50% chance to include a Prionace species, and the Busy Air Theme which is the only Flying ecosystem which has a chance for 3 aerial species.
Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Miraheze and is not affiliated with the game publisher.