Sentinel
Sentinels are sentient species in No Man's Sky.
Summary
Sentinels are self-replicating machines of unknown origins which police the universe to suit their own unknown purposes.
Sentinel Activity Levels
The following sequence is taken from the game data.
Sequence | None | Rare (Low) | Default (High) | Aggressive | Corrupted |
---|---|---|---|---|---|
1. | None | Low | Attentive | Aggressive | Corrupted |
2. | Absent | Minimal | Enforcing | Frenzied | Forsaken |
3. | Not Present | Low Security | Frequent | High Security | Rebellious |
4. | None Present | Limited | Require Orthodoxy | Hostile Patrols | Answer To None |
5. | None | Infrequent | Require Obedience | Threatening | Sharded from the Atlas |
6. | Not Present | Sparse | Regular Patrols | Hateful | Dissonant |
7. | None | Isolated | Frequent | Zealous | De-Harmonised |
8. | None | Remote | Unwavering | Malicious | |
9. | None | Irregular Patrols | Observant | Inescapable | |
10. | None | Spread Thin | Ever-present | ||
11. | None | Intermittent | |||
12. | Missing | Few |
Note: The On-Foot Combat combat setting will change the Sentinel Activity level for all worlds. Worlds added to this wiki should use the Standard level of this setting.
Sentinel States
Sentinels have various behavior states which indicate what each is currently doing.
The following sequence is taken from the game data.
Sequence | Investigate | Patrol | Alert |
---|---|---|---|
1. | Investigating... | Patrolling... | High Alert |
2. | Searching... | Uploading Report... | Combat |
3. | Inspecting... | Cruising... | Requesting Assistance |
4. | Scanning... | Watchful... | Engaging |
5. | Auditing... | Registering Activity... | Targeting |
6. | Probing... | Sensors Ready... | Target Acquired |
7. | Reviewing... | Patrolling... | Repairing Breach |
8. | Analysing... | Patrolling... | Repairing Anomaly |
9. | Studying... | Patrolling... | Cleansing Anomaly |
10. | Anomaly Detected... | Low Power Mode | BREACHED |
11. | Detecting Breach... | Recharging | Combat |
12. | Oversight Initiated... | Reconnecting... | Weapons Deployed |
13. | Observing... | Processing... | Targeting |
14. | Irregularity Detected... | Optimising... | Combat |
15. | Analysis Required... | Awaiting Orders... | High Alert |
16. | Sensors Deployed... |
Sentinel Missions
Sentinels have various tasked missions which indicate what each is currently doing.
The following sequence is taken from the game data.
Sequence | Guard | Patrol | Support |
---|---|---|---|
1. | Guard Duty | Ambient Protection | Support Unit |
2. | Security | Active Patrol | Rapid Response |
3. | Local Defence | Anomaly Suppression | Active Suppression |
4. | Active Defence | Intelligence Suppression | Anomaly Destruction |
5. | Escort | Field Scout | Combat Support |
6. | Localised Suppression | Anomaly Hunt | Breach Repair |
7. | Sentry | Area Suppression | Anomaly Repair |
8. | Active Protection | Boundary Protection | De-escalation |
9. | Guardian | Boundary Enforcement | Counter Attack |
10. | Active Oversight | Breach Detection | Advanced Combat |
11. | Local Overwatch | Anomaly Ward | Retaliation |
12. | Active Protection | Passive Enforcement | Rapid Suppression |
13. | Area Defence | Oversight Patrol | Retribution |
14. | Specific Patrol | Ambient Protection | Anomaly Neutralisation |
15. | Anomaly Buffer | Mobile Aegis | Sentience Destruction |
Additional information
- The Sentinel Activity Level sequence was extracted from the 2.44 version of NMS_LOC5_ENGLISH.MBIN game file by PC player Ertosi.
- The Sentinel Activity Level sequence for Corrupted sentinels was added with the Interceptor updated. It was extracted from the 4.23 version of NMS_LOC8_ENGLISH.MBIN game file by PC player Ertosi.
- The Sentinel states and mission sequences were extracted from the 2.44 version of NMS_UPDATE3_ENGLISH.MBIN game file by PC player Ertosi.
- The Waypoint update added customizable difficulty settings, which changed the Sentinel Activity Level of all worlds.
- The Interceptor update added a new Corrupted set of descriptions for Sentinel Activity levels.
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