Sentinel

From No Man's Sky Discoveries

Sentinels are sentient species in No Man's Sky.

Summary

Sentinels are self-replicating machines of unknown origins which police the universe to suit their own unknown purposes.

Sentinel Activity Levels

The following sequence is taken from the game data.

Sequence None Rare (Low) Default (High) Aggressive Corrupted
1. None Low Attentive Aggressive Corrupted
2. Absent Minimal Enforcing Frenzied Forsaken
3. Not Present Low Security Frequent High Security Rebellious
4. None Present Limited Require Orthodoxy Hostile Patrols Answer To None
5. None Infrequent Require Obedience Threatening Sharded from the Atlas
6. Not Present Sparse Regular Patrols Hateful Dissonant
7. None Isolated Frequent Zealous De-Harmonised
8. None Remote Unwavering Malicious
9. None Irregular Patrols Observant Inescapable
10. None Spread Thin Ever-present
11. None Intermittent
12. Missing Few

Note: The On-Foot Combat combat setting will change the Sentinel Activity level for all worlds. Worlds added to this wiki should use the Standard level of this setting.

Sentinel States

Sentinels have various behavior states which indicate what each is currently doing.

The following sequence is taken from the game data.

Sequence Investigate Patrol Alert
1. Investigating... Patrolling... High Alert
2. Searching... Uploading Report... Combat
3. Inspecting... Cruising... Requesting Assistance
4. Scanning... Watchful... Engaging
5. Auditing... Registering Activity... Targeting
6. Probing... Sensors Ready... Target Acquired
7. Reviewing... Patrolling... Repairing Breach
8. Analysing... Patrolling... Repairing Anomaly
9. Studying... Patrolling... Cleansing Anomaly
10. Anomaly Detected... Low Power Mode BREACHED
11. Detecting Breach... Recharging Combat
12. Oversight Initiated... Reconnecting... Weapons Deployed
13. Observing... Processing... Targeting
14. Irregularity Detected... Optimising... Combat
15. Analysis Required... Awaiting Orders... High Alert
16. Sensors Deployed...

Sentinel Missions

Sentinels have various tasked missions which indicate what each is currently doing.

The following sequence is taken from the game data.

Sequence Guard Patrol Support
1. Guard Duty Ambient Protection Support Unit
2. Security Active Patrol Rapid Response
3. Local Defence Anomaly Suppression Active Suppression
4. Active Defence Intelligence Suppression Anomaly Destruction
5. Escort Field Scout Combat Support
6. Localised Suppression Anomaly Hunt Breach Repair
7. Sentry Area Suppression Anomaly Repair
8. Active Protection Boundary Protection De-escalation
9. Guardian Boundary Enforcement Counter Attack
10. Active Oversight Breach Detection Advanced Combat
11. Local Overwatch Anomaly Ward Retaliation
12. Active Protection Passive Enforcement Rapid Suppression
13. Area Defence Oversight Patrol Retribution
14. Specific Patrol Ambient Protection Anomaly Neutralisation
15. Anomaly Buffer Mobile Aegis Sentience Destruction

Additional information

  • The Sentinel Activity Level sequence was extracted from the 2.44 version of NMS_LOC5_ENGLISH.MBIN game file by PC player Ertosi.
    • The Sentinel Activity Level sequence for Corrupted sentinels was added with the Interceptor updated. It was extracted from the 4.23 version of NMS_LOC8_ENGLISH.MBIN game file by PC player Ertosi.
  • The Sentinel states and mission sequences were extracted from the 2.44 version of NMS_UPDATE3_ENGLISH.MBIN game file by PC player Ertosi.
  • The Waypoint update added customizable difficulty settings, which changed the Sentinel Activity Level of all worlds.
  • The Interceptor update added a new Corrupted set of descriptions for Sentinel Activity levels.
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