Space Encounter

From No Man's Sky Discoveries

Space encounters are events that can trigger while using a pulse engine within any system.

Space Encounter Types

The game code strictly considers only the following list to be Space Encounters. Each of these encounter types have a chance to be randomly encountered when pulsing through a system and without needing to take any other special actions.

Image Name System types Relative frequency Interaction Rewards
Alien Relic Trader Inhabited 2 Use communicator Offers to trade away a relic
Alien Repairs Request Inhabited 4 Use communicator Nanites and increased faction standing
Alien Trader Inhabited 12 Use communicator Provides trading opportunity
Anomalous Numbers Station Any 1 Use communicator Provides a cryptic message
Asteroid Larvae Any 1 Fire upon to provoke None
Boardable Derelict Freighter Any 1 Land to board Can be searched for various loot
Child of Helios Any 1 Use communicator Living Water during Starbirth mission,
nothing otherwise
Condensed Stellar Ice Any 1 Fire to destroy Drops Dioxite upon destruction
Derelict Freighter Any 4 Fire upon cargo pods Chromatic Metal
Distressed Sentinel Interceptor Any 1 Use communicator Receive coordinates for crashed Interceptor
Dyson Lens Any 1 Fire to destroy Nanites
Emergency Civilisation Shelter Pod Any 2 Use communicator Provides information regarding their mission
Emergency Containment Device Any 2 Fire to destroy Terrifying Sample
Fugitive Starship Any Hunt and destroy Destroy to claim Units
Gaseous Sentience Any 1 Use communicator Nanites or resources
Grave of the Ocean King Any 1 Fly through center Fossil Sample or Excavated Bones
Hazard Containment Field Any 1 Fire to destroy Provides random Biological Sample
Hostile Sub-space Scan Any Use communicator Destroy to gain faction standing
Hyperspace Navigation Station Any 1 Use communicator Unknown
Ironbound Relic Any 1 Fire to destroy Provides random resources
Jettisoned Storage Silo Any 1 Fire to destroy Resource (varies per encounter)
Living Metalloid Any 1 Fire to destroy Provides random resources
Messenger of Atlas Any 5 Use communicator Gives an Atlas word
Pirate-Controlled Monitoring Station Inhabited 1 Fire to destroy Increased standing after
defeating pirates
Plasmic Accident Any 1 Fire to destroy Provides resources upon destruction.
Relic Gate Any 1 Fly through center Travel to a distant region of current galalxy
Rogue Black Hole Any 1 Fly through Long-distance travel
Rubble of the First Spawn Any 1 None known None known
Secret Listening Post Inhabited 1 Use communicator Intercepts a random message from system
Station Authority Cargo Scan Inhabited Use communicator
Stellar Intelligence Any 1 Use communicator Possibly coordinates to an Ancient Ruin
Void Egg Any 7 Fire to destroy A Living Ship upgrade

Space Combat Events

Several types of space combat events are possible, while not technically considered Space Encounters by the game code, they are effectively additional types of them. Frequency of these events are all affected by an individual player's space combat settings in their Difficulty Settings, therefore different players will only see the same events at the same time if they have identical Difficulty Settings.

Additional information

Most star systems have Recurring Space Encounters which can be reliably found after entering the system and engaging pulse. For example, in the Samnadhr sja'Gulr system, the Grave of the Ocean King rare deep space object will be encountered 45 seconds after entering the system. Similarly in Sudhr-Stjarna ei'Blar, Rogue Black Holes are encountered 2:55 and 6:30 minutes after entering the system. All known recurring space encounters have been listed on their respective system pages.

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